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GAME AND LEVEL DESIGNER

James Capisani

I've studied in an ambiance full of art and like to research art-based subjects while experimenting with 
​new and upcoming technologies in the gaming field

MY PORTFOLIO

01

MIND CONTROLLED GAME

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THESIS PROJECT UTILIZING MIND CONTROL

This is a videogame that uses your brain waves as an additional input for your character to continue the playthrough, it first teaches the player how to utilize this new input by giving them some challenges to overcome and get used to the brain control, then the player gets to explore a new world and learn what happened to it and how to save the citizens of this magical world by defeating the evil goblin with their mind magic

02

UNITY GAME

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ACADEMY PROJECT FOR INTERACTION DESIGN COURSE

This is a videogame made on unity, a short stream-lined adventure based in an abandoned ship, the level provides multiple types of enemies, who have different abilities, pickups, coins, and different guns, a grapple shot to move faster, and a final boss to defeat with custom attacks

03

UNREAL ENGINE GAME

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ACADEMY PROJECT FOR GAME DESIGN COURSE

This is a short arcade-like videogame set in space, its quick playtrough where you have to shoot the enemy ships while you move through space with a final goal of taking out the enemy captain ship

The idea was to recreate something similar to an old retro game like Space Invaders or Galaga and be able to have the same feeling and nostalgia of an old retro game, but made in Unreal Engine 5

OTHER WORKS

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